Electronic Entertainment Design and Research (EEDAR)
Research group established by interactive entertainment veterans. Aims to raise profitability and creativity for the video game industry through objective, accessible, and meaningful data that enable more strategic decisions.
Source for video game research. Presents a bibliography, academic papers, news, and other related resources.
Game Research and Technology
Offers various links to research involving the technology of games and other forms of interactive virtual environments.
International journal of computer game research. Serves as a peer-reviewed forum for ideas and theories of scholars involved in exploring the cultural genre of games.
Health Games Research
Program that provides funds for research aimed at advancing the innovation and effectiveness of digital, interactive games and game technologies meant for improving health.
Playing by the Rules
Conference held in 2001 addressing the cultural and social challenges of video games. Contains the agenda and the complete set of papers.
Market research firm specializing in the video game industry. Provides playtesting, concept testing, online survey research, and reports.